About the game
HELL DIDN'T CLOSE. IT EVOLVED. Remember when shooters trusted you? No regenerating cover-crouching. No cutscene every two minutes. Just you, a shotgun, a locked door, and a colored skull key hidden somewhere behind an army of things that want you dead. Epic soundtrack! RIFTFALL is a love letter to the golden age — DOOM, Quake, Unreal Tournament, Ultrakill, Duke Nukem 3D — rebuilt with modern speed and zero modern nonsense. Sprint is your resting state. Double jump is your religion. Barrels explode in chains, heavy enemies burst into bouncing gibs, and when you rip through three enemies in a second, your squad calls out the MONSTER KILL like it's 1999. No loot boxes. No paywalls. No battle pass. No crafting menus. No in-game purchases. FEATURES 20-level single-player campaign across 6 biomes 20 unique handcrafted ending arenas with quest-driven bosses and cinematic fly-in intros 6 heavy weapons, each with a destructive alternate fire, plus quick melee and a combat dash 30+ enemy types with unique abilities — plus colossus-class mega machines Named multi-phase bosses, mid-level sub-bosses, and one boss who won't stop talking 22 permanent multi-rank upgrades across 3 trees 4 deployable AI squadmates with 500+ voiced lines, revives and paratrooper reinforcements Skull keys, secrets, hidden credits, exploding barrels, shields, destructible scenery, gib physics Sprint, double jump, dash with i-frames, knockback, stagger, Rage Mode, Bullet time! Tactical minimap, death-cam replays, high-score tables 40 Steam achievements, global leaderboards, cloud saves 16-track original soundtrack Lightweight engine — runs fast on modest hardware No gimmics. No in-game purchases. No ads. Ever. Co-op mode (NEW!) - play with your friends, connect via Steam!
System requirements
Windows
- Minimum: OS: WIN10 or WIN11 Processor: equivalent to an Intel Core 2 or higher Memory: 8 GB RAM Graphics: DirectX 11 compatible graphics card DirectX: Version 11 Storage: 2 GB available space
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